Dragon's Dogma 2

Dragon's Dogma 2: Sphinx Riddles: All Ten Answers and the Final Chest

At a glance

Solve the first five riddles at Mountain Shrine, then continue at Frontier Shrine. Keep the Unmaking Arrow from Recollection for the final challenge; defeating the Sphinx gives the key to the Eternal Wakestone chest.

Find the two shrines

This is the base-game A Game of Wits quest. Reach Mountain Shrine through the northern side of Ancient Battleground, northeast of Checkpoint Rest Town, and continue through Worldsend Cave.

After the first five riddles, the Sphinx moves to Frontier Shrine. Follow the river west beneath Checkpoint Rest Town. You can also cling to her as she leaves, but the walking route remains available.

The ten riddle solutions

Riddle What to do
Eyes Enter the room below, turn around and look above the doorway. Take Sealing Phial from the chest and present it unused.
Madness Carry your Main Pawn onto the platform in front of the Sphinx, then respond to the riddle.
Wisdom Recruit a CAPCOM-created SphinxParent, SphinxFather, or SphinxMother Pawn and present them on the platform. Harve Village’s Riftstone is one place to look.
Conviction Give an item you want duplicated; the reward returns it with a copy.
Rumination Return to where you collected your first Seeker’s Token in this playthrough. Pick up Finder’s Token and bring it back within seven in-game days.
Reunion Find the Sphinx at Frontier Shrine. Finding the second location itself solves this riddle.
Futility Bring Maurits from Mural Byway in northern Bakbattahl to the vase at the shrine. Carrying him while using a Ferrystone avoids transporting the fragile vase.
Differentiation Match the shown man to Dante or Vergil, then bring the correct brother back.
Recollection Place one statue for each riddle correctly solved so far. Count Reunion, too; then open the reward chest for the Unmaking Arrow.
Contest While the damage-limiting ring is equipped, grab the opponent and throw him off the cliff.

The order at the second shrine varies. Do not automatically answer Recollection with eight: count your actual correct answers. Respond to the Sphinx after each delivery and open the corresponding reward chest.

For Wisdom, check that the Pawn was created by CAPCOM. A player’s Pawn with the same name is not the same solution. Temporarily turning off Network Features in the game is one way to exclude online lookalikes.

Dante or Vergil?

Record the image shown in your riddle. Dante has straight hair and walks north of the border gate near the shops in Checkpoint Rest Town. Vergil has curly hair and walks south of the gate near the oxcart route.

Use Pause Menu → History → NPC Logbook to compare portraits after meeting them. Vergil’s logbook residence can say Bakbattahl; look on the southern Battahl side of Checkpoint Rest Town for his actual walking route.

Place a Portcrystal near the shrine before collecting the man. Carry him and use a Ferrystone to return together, then present him. The brother used in someone else’s playthrough is not automatically the answer to yours.

Claim the Eternal Wakestone

Before the final riddle, prepare Archer and collect the Unmaking Arrow from Recollection’s reward chest.

When the ten riddles are done and the Sphinx prepares to leave, quickly attack to start the final challenge. Equip the Unmaking Arrow and aim at the bird-beast body, avoiding the human face. Read the arrow’s save warning before firing.

After defeating her, collect Key of Sagacity, open the large golden chest, and take Eternal Wakestone. Check the item in your inventory: completing the riddles alone does not open the final chest.

If you cannot remember your first Token location, use your own exploration notes to narrow the search. Finder’s Token does not have a universal map location shared by all players. Wrong answers can cost the all-riddles reward for the playthrough, so confirm the object, person, and count before responding.

References

  1. CAPCOM Title UpdatesCAPCOM Title Updates
  2. PowerPyx Sphinx walkthrough22:05–25:27; 30:14–31:38

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